12/20/2023 0 Comments Levle 12 clicktime playtimeShader support for Core devicesĬompute shaders only, no graphics shaders (Vertex, Pixel Shaders, etc.) nor any related functionality such as render targets, swap chains, input assembler. Command queue support for Core devicesĬompute and copy queues only (no 3D, video, etc. Stride specified in descriptors must match the stride specified in HLSL. The case for a stride of 2 is for apps with 16 bit data, particularly given there is no support for typed buffers in D3D_FEATURE_LEVEL_1_0_CORE. Structured buffers must have a base address that is 4 byte aligned, and stride must be 2 or a multiple of 4.
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